THEME
MEATCORP/INDEX
BUILD 0.4.1
M-001SOLO + CO-OPROGUE-LITEPC // BROWSER

DOME
DEFENCE

The last city sits under a glass sky. Trace interceptors with your finger. Route ordnance through cards drawn from a deck of bad ideas. Survive the night. Lose everything. Try again.

HOW TO PLAY ↓
14
OPERATOR
CARDS
7
PROCEDURAL
BIOMES
RUN
SEEDS
~9m
AVG RUN
LENGTH
02// HOW_TO_PLAY4 INPUTS
DRAG

Trace lines to fire

Hold and drag from any silo to draw an interceptor trajectory. Release to launch.

01
TAP

Tap to upgrade

Tap a silo between waves to spend salvage on capacity, range, or radar.

02
HOLD

Long-press to scrub

Long-press anywhere to slow time to 25%. Costs charge from your dome battery.

03
SWIPE

Swipe for cards

Between waves, swipe up to draw 3 Operator Cards. Pick one. They stack.

04
04// PATCH_NOTES3 REVISIONS
v0.4.1
2026-04-22
HOTFIX
  • FIXInterceptors no longer detonate inside silos when player has 0 credits.
  • FIXResolved soft-lock on Wave 13 boss when shield phased mid-launch.
  • TUNEReduced 'Phantom' missile speed by 8%.
v0.4.0
2026-04-15
FEATURE
  • NEWAdded Operator Card system. 14 cards in initial pool.
  • NEWNew biome: ASHFALL — visibility reduced, ordnance damage +20%.
  • TUNERe-balanced Tier-2 economy. Salvage payouts up across the board.
  • FIXFixed memory leak in particle system on long runs.
v0.3.4
2026-03-30
BUILD
  • NEWTrajectory preview on long-press.
  • TUNETutorial pacing reworked. Skip option restored.
05// DEVLOG3 ENTRIES
2026-04-26v.kessler

On the smell of a roguelike

What does it mean when a run feels right? I rebuilt the salvage curve four times this week. The first felt generous. The second felt mean. The third felt like a spreadsheet. The fourth, finally, felt like a heist...

READ ENTRY →
2026-04-19n.aoki

Trajectory previews are a UX trap

Players asked for them. We built them. They got worse at the game. Here's what we learned about giving people what they think they want, and the long-press compromise we landed on...

READ ENTRY →
2026-04-08v.kessler

ASHFALL: the biome that almost broke us

Visibility-as-a-mechanic is a sentence that should make any designer suspicious. Three internal playtests in a row called it 'frustrating.' Fourth one called it 'incredible.' What changed...

READ ENTRY →
06// CREDITS
DESIGN / CODE
v.kessler
UX / SYSTEMS
n.aoki
SOUND DESIGN
[seeking]
PUBLISHED BY
MEATCORP™
BUILT WITH
three.js // wgsl // spite
SPECIAL THX
our 47 alpha testers
DEMO READY · BROWSER · WEBGL2